What is the main purpose of using technology in Kindergarten classrooms?

BPED 120 - Technology for Teaching and Learning 2 BPED 3A

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Physical Ed
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University
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Medium
Billy Martin
Used 2+ times
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30 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To teach advanced mathematics concepts.
To entertain and engage young learners.
To prepare students for college entrance exams.
To assess students' cognitive development.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT a tip for making learning relevant to students, according to Sara Bernard?
Use engaging games and activities.
Connect lessons to students' lives and experiences.
Make students memorize facts and figures.
Help students make personal connections to the material.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which 21st Century skill is NOT directly mentioned as being fostered through technology integration?
Critical thinking
Problem solving
Creativity
Memorization
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main benefit of using Mother Tongue-Based Multilingual Education (MT13-MLE)?
It improves students' grades in English.
It strengthens students' cultural identity.
It reduces the need for printed materials.
It prepares students for standardized testing.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT a focus area for the K to 12 Specialization Subjects?
Academic skills
Sports and athletics
Technical skills
Religious studies
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can technology be used to support spiral progression, where students revisit and build upon previously learned concepts?
By creating interactive timelines that track students' progress through key concepts.
By providing adaptive learning platforms that personalize content based on students' needs.
By developing digital portfolios where students can document their learning journey over time.
All of the above.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following describes the potential benefits of using technology in Kindergarten education for both teachers and students?
Teachers can monitor student progress in real-time, while students can learn at their own pace with interactive games.
Teachers can easily share lesson plans and resources online, while students can explore virtual worlds related to learning topics.
Teachers can automate basic tasks like grading, while students can access engaging content through multimedia presentations.
Teachers can create personalized learning experiences for each student, while students can collaborate on projects with classmates regardless of location.
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