
Chapter 3 Exam Review
Authored by Raymundo Martinez
Computers
12th Grade
Used 4+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
1. What large library of libraries and objects is available to the C# language?
.NET Framework
Microsoft library
Java Library
COOL Library
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
2. ___________ is the process of turning human-readable source code into native machine language.
Gaming
Interpreting
Compiling
Coding
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
3. What type of program sends only the source code and not the compiled code to the target computer?
Compiled
Interpreted
Native
Hybrid
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
4. Which of the following best describes the source code that most human programmers will write today?
A series of dots and dashes on a punch card
Mathematical equations written on paper
1's and 0's stored in binary files
Human-readable text stored in text files
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
5. Why would you write a C# script for your game?
All of these are true
To control the behavior of your game objects
To provide captions for your audio track
To describe the game plot and story
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
6. Which of the following best describes the relationship between scripts and GameObjects?
A script can be assigned to multiple game objects; one game object can use multiple scripts
A script can be assigned to one and only one game object
A game object can use one and only one script
Every game object has its own unique script
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
7. How are scripts stored within a Unity project?
As an object in the Hierarchy tab
As an asset in the Assets list
As a C# icon in the scene tab
As a ".script" file in your main project folder
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