
Reality-Virtuality continuum

Quiz
•
Computers
•
Professional Development
•
Hard

Nicola Brandon
FREE Resource
8 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is the primary difference between Augmented Reality (AR) and Virtual Reality (VR)?
AR uses real-world settings while VR is completely virtual.
VR uses real-world settings while AR is completely virtual.
AR and VR are the same.
Neither AR nor VR uses real-world settings.
2.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
Virtual Reality can only be experienced through visual and auditory senses. True or False?
True
False
Answer explanation
Virtual Reality can also include other sensory feedback like touch (haptic feedback).
3.
FILL IN THE BLANK QUESTION
1 min • 1 pt
__________ is a technology that overlays digital information on the physical world.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is an example of a VR interface?
Smart glasses
Haptic gloves
Smartphone AR app
Projection mapping
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In a fully immersive VR experience, a user can interact with the virtual environment in a physical way. True or False?
True
False
6.
MATCH QUESTION
1 min • 1 pt
Match the following technologies to their correct descriptions:
Provides tactile sensations
Augmented Reality
Enhances real-world environments
Haptic Feedback
Completely immersive experience
Virtual Reality
7.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe how user interfaces in virtual environments differ from traditional user interfaces in computing.
Evaluate responses using AI:
OFF
Answer explanation
User interfaces in virtual environments are often 3D and spatial, allowing for interaction through gestures, motion tracking, and voice commands, as opposed to traditional 2D interfaces that rely on peripherals like a keyboard and mouse.
8.
OPEN ENDED QUESTION
3 mins • 1 pt
Discuss the potential impacts of virtual reality technologies on education and training. Provide examples.
Evaluate responses using AI:
OFF
Answer explanation
The answer should include points like immersive learning experiences, practical training simulations (like surgical procedures for medical students, or machinery operation for engineering students), enhanced engagement, and the possibility of experiencing scenarios that are impossible or impractical in the real world.
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