Quiz in class 8.11.2023 - Lifecycle and experience

Quiz in class 8.11.2023 - Lifecycle and experience

University

7 Qs

quiz-placeholder

Similar activities

Experiencia de Usuario UX

Experiencia de Usuario UX

University

10 Qs

survey produk

survey produk

University

8 Qs

E-Commerce

E-Commerce

University

8 Qs

Experiencia de usuario móvil

Experiencia de usuario móvil

University

5 Qs

Game Quizizz

Game Quizizz

KG - Professional Development

8 Qs

ACS MODULE 1 IQ#1

ACS MODULE 1 IQ#1

University

10 Qs

IQ #5 MODULE 5 SERVICES MARKETING

IQ #5 MODULE 5 SERVICES MARKETING

University

10 Qs

Strategic Fashion &  Luxury Branding 1

Strategic Fashion & Luxury Branding 1

University

10 Qs

Quiz in class 8.11.2023 - Lifecycle and experience

Quiz in class 8.11.2023 - Lifecycle and experience

Assessment

Quiz

Other

University

Hard

Created by

Johanna Ventelä

Used 1+ times

FREE Resource

7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term used to describe the sum of every touchpoint, engagement, thought or feeling that occurs or is exchanged between the customer and a brand?

Ecommerce Customer Experience Management

Ecommerce Customer Experience (ECX)

Ecommerce Customer Experience Example

User Experience (UX)

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main reason consumers do business with a

certain online company according to today's standards?

Product quality

Customer loyalty

Ecommerce customer experience

Brand reputation

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between Ecommerce Customer Experience (ECX) and User Experience (UX)?

ECX focuses on website design, while UX focuses on customer interactions

ECX focuses on customer engagement, while UX focuses on website functionality

ECX focuses on customer interactions, while UX focuses on website design

ECX focuses on customer trust, while UX focuses on customer loyalty

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the process of gaining and maintaining full control over the experiences your ecommerce customers have with your brand called?

Ecommerce Customer Experience (ECX)

User Experience (UX)

Ecommerce Customer Experience Example

Ecommerce Customer Experience Management

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The ecommerce customer experience begins when an individual becomes a paying customer.

Yes

No

6.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Below you can see questions used in a customer survey, to understand them better.

WHICH QUESTIONS ARE EXAMPLES OF PROJECTIVE TECHNIQUE?

(Select all that apply: 0-3)

If your brand was a superhero, what would its weakness be?

If your brand was a person in this comic strip, what would the person be saying?

If your brand was a (car, athlete, food, or other common “thing”), what would they be?

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The growth hacking method we learned in class is called the pirate metrics because (select correct answer):

of it's aggresive nature.

the method is unpredictable for competitors.

it tends to steel marketshare from competition.

of the name.