The Phantom Tollbooth Quiz Act One

The Phantom Tollbooth Quiz Act One

6th Grade

20 Qs

quiz-placeholder

Similar activities

"The Phantom Tollbooth"- Act 2, end of sc. I & all of sc. II

"The Phantom Tollbooth"- Act 2, end of sc. I & all of sc. II

6th Grade

22 Qs

Phantom Tollbooth Act 1 Test Review

Phantom Tollbooth Act 1 Test Review

6th Grade

15 Qs

Phantom Tollbooth

Phantom Tollbooth

5th - 7th Grade

20 Qs

The Phantom Tollbooth Act One

The Phantom Tollbooth Act One

6th Grade

21 Qs

The Phantom Tollbooth Act 1

The Phantom Tollbooth Act 1

5th - 6th Grade

18 Qs

The Phantom Tollbooth Characters

The Phantom Tollbooth Characters

6th Grade - University

15 Qs

The Phantom Tollbooth Play

The Phantom Tollbooth Play

6th Grade - University

15 Qs

The Phantom Tollbooth, Act I

The Phantom Tollbooth, Act I

6th Grade

25 Qs

The Phantom Tollbooth Quiz Act One

The Phantom Tollbooth Quiz Act One

Assessment

Quiz

English

6th Grade

Medium

CCSS
RL.6.4, RI.6.4, RL.6.3

+19

Standards-aligned

Created by

Meghan Breaux

Used 4+ times

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why did Milo get the special package?

It was his birthday.

He won a contest.

He ordered it.

It just appeared.

Tags

CCSS.RL.3.1

CCSS.RI.3.1

CCSS.RL.2.1

CCSS.RI.2.1

CCSS.RI.1.4

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Tock do in the Doldrums?

He shows people around.

He tells the weather.

He helps people not waste time.

He makes people laugh.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens to Milo the longer he stays in the Doldrums?

He gets happier.

He becomes more active.

He gets bored and tired.

He learns new things.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Milo do to leave the Doldrums?

He sings.

He jumps.

He laughs.

He thinks.

5.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

What gifts do the rulers give Milo, and how does he use them?

A map and a compass for finding his way.

A book and a calculator for solving problems.

A car and a telescope for exploring.

A watch and a dictionary for managing time and words.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What led to the banishment of Rhyme and Reason?

They proclaimed that words and numbers were equally important

They couldn't rhyme anymore.

They solved all the kingdom's problems.

They refused to help with a math problem.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do you learn about Rhyme and Reason?

They are wise and important.

They're not very clever.

They're unhelpful.

They are funny but not useful.

Tags

CCSS.RL.8.3

CCSS.RL.2.6

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?