
The value of Gamification for Language Learning
Authored by Santiago Rossi
English
Professional Development
Used 3+ times

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12 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 20 pts
Apart from rewarding students, what is the main purpose of gamification?
Assess their knowledge on certain topics by using games
Challenge students
Engage and motivate students
Encourage students to work together as a team
2.
MULTIPLE CHOICE QUESTION
30 sec • 20 pts
Which one of the following game elements isn't necessary to put gamification in practice?
Rules
Goals
Competition
Chance
Technology
3.
FILL IN THE BLANK QUESTION
1 min • 20 pts
Bringing gamification into the class creates a ________ learning environment
4.
MULTIPLE CHOICE QUESTION
30 sec • 20 pts
In a learning environment, learners usually feel motivated to do more gamified activities because...
They simply enjoy such activities, as they associate them with happiness
They seek a challenge in the classroom and feel the need to compete
They are a good way to let the time fly
5.
FILL IN THE BLANK QUESTION
1 min • 20 pts
Gamification can motivate learners to do such activities _______ of the classroom.
6.
MULTIPLE CHOICE QUESTION
1 min • 20 pts
Which of the following possibilities can motivate learners to spend more time on tasks and increase engagement?
Incorporating many resources into a single activity
A well designed reward system which includes feedback and tangible rewards
A long and detailed activity that offers many things to do
7.
MULTIPLE CHOICE QUESTION
30 sec • 20 pts
Creating an effective learning environment requires to avoid focusing on:
Individual achievement
The incorporation of technology
Academic competition
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