Social Networking and Gamification Teacher Web Resource

Social Networking and Gamification Teacher Web Resource

6th - 8th Grade

10 Qs

quiz-placeholder

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Social Networking and Gamification Teacher Web Resource

Social Networking and Gamification Teacher Web Resource

Assessment

Quiz

English

6th - 8th Grade

Hard

CCSS
RI.6.7, RI.7.7, RI.8.7

+3

Standards-aligned

Created by

Rich Avellana

Used 1+ times

FREE Resource

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10 questions

Show all answers

1.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

Media Image

__________ is defined as applying game elements to non-gaming situations.

2.

MULTIPLE SELECT QUESTION

20 sec • 1 pt

Which of the following are precautions that all teachers should follow when using social media with their students? (Mark all that apply.)

require students to bring back a signed parental consent form

make sure photos are entirely free of material that may reveal student information

make sure photos are mostly free of material that may review student information

their social media accounts are posted to the school's website

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Media Image

How can apps like Instagram, Tiktok, and Facebook promote best practices and lesson ideas for teachers?

classes can virtually meet with their digital penpals at certain points during the school year

teachers can post student work to show their ideas

teachers can join a group and engage in productive discussions

all of the above

Tags

CCSS.RI.6.7

CCSS.RI.7.7

CCSS.RI.8.7

CCSS.RL.6.7

CCSS.RL.7.7

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Media Image

Apps like Quizizz, Kahoot, and Blooket may not be used for formative assessments.

true

false

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Media Image

Which of the following is NOT an example of gamification in the classroom.

awarding learning badges

grading backward (Starting at 0 instead of 100)

creating problems or challenges with multiple situations

solving a crossword puzzle

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Media Image

To promote safety in online gaming, a teacher will spend time teaching their students to

stay out of chatrooms on all games

download any educational game as long as it has good reviews

to collaborate with people through the chatrooms in various games

click on any ad that offers discounts for edcuational material

7.

MULTIPLE SELECT QUESTION

20 sec • 1 pt

Media Image

Which of the following shows how Zoom or Google Meet may benefit a student who is struggling with a concept? (Mark all that apply.)

the screen sharing feature allows the teacher to demonstrate the proper method to the student

a student can randomly try to contact their teacher anytime

a student/student's family and teacher can set up a virtual meeting after school hours for additional help

students can have a group video chat anytime they want

Tags

CCSS.RI.6.7

CCSS.RI.7.7

CCSS.RI.8.7

CCSS.RL.7.7

CCSS.RL.8.7

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