
[KM-5] Chapter 3 Topic 3
Authored by M. Setiawan
Professional Development
KG
Used 1+ times
![[KM-5] Chapter 3 Topic 3](https://cf.quizizz.com/img/studentpreview.webp)
AI Actions
Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...
Content View
Student View
9 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
Design thinking adalah proses berulang yang bisa digunakan ketika kita mau memahami kompetitor, mempertanyakan asumsi, dan mendefinisikan kembali suatu solusi.
BENAR
SALAH
2.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
Design Sprint adalah proses untuk menjawab pertanyaan bisnis melalui desain, pembuatan prototipe, dan pengujian ide untuk pelanggan dalam waktu 14–30 hari.
BENAR
SALAH
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Berikut ini adalah manfaat dalam menerapkan Design Thinking, KECUALI
Dapat menciptakan inovasi baru karena memberikan kesempatan periset mengeksplorasi berbagai macam kemungkinan bentuk produk atau fitur terbaru
Dapat mengurangi waktu untuk proses desain dan pengembangan
Bagi industri bisnis, design thinking dapat menghemat biaya dan Return on Investment (ROI)
Menciptakan resistensi dan pelanggan makin menyukai fitur yang dibuat oleh kompetitor
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Tahapan Design Thinking yang BENAR adalah
Define-Emphatize-Ideate-Prototype-Test
Define-Ideate-Emphatize-Prototype-Test
Emphatize-Define-Ideate-Prototype-Test
Emphatize-Ideate-Define-Prototype-Test
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Tahapan Design Sprint yang BENAR adalah
Understand and Define-Diverge-Decide-Prototype-Validation
Diverge-Understand and Define-Decide-Prototype-Validation
Understand and Define-Diverge-Decide-Prototype-Validation
Diverge-Understand and Define-Prototype-Validation-Decide
6.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
Pada tahapan design thinking apa kita mengumpulkan informasi yang didapatkan selama fase Empathize?
Emphatize
Define
Ideate
Prototype
7.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
Pada tahapan design sprint apa kita mengeluarkan sebanyak mungkin ide dari segala permasalahan yang ditemukan dengan metode How Might We (HMW)?
Understand and Define
Decide
Diverge
Prototype
Access all questions and much more by creating a free account
Create resources
Host any resource
Get auto-graded reports

Continue with Google

Continue with Email

Continue with Classlink

Continue with Clever
or continue with

Microsoft
%20(1).png)
Apple
Others
Already have an account?
Similar Resources on Wayground
10 questions
Training Awareness ISO 9001:2015
Quiz
•
Professional Development
10 questions
Kaizen
Quiz
•
KG - Professional Dev...
10 questions
PWAH - Perform Work at Height
Quiz
•
Professional Development
12 questions
Teacher Clarity
Quiz
•
KG - 12th Grade
14 questions
Basic UX
Quiz
•
University
14 questions
Echo Echo Echo
Quiz
•
1st - 4th Grade
12 questions
AUTOEVALUACIÓN TEMA 3
Quiz
•
Professional Development
11 questions
Management Skills Assessment JROTC LET 3
Quiz
•
11th Grade
Popular Resources on Wayground
15 questions
Fractions on a Number Line
Quiz
•
3rd Grade
10 questions
Probability Practice
Quiz
•
4th Grade
15 questions
Probability on Number LIne
Quiz
•
4th Grade
20 questions
Equivalent Fractions
Quiz
•
3rd Grade
25 questions
Multiplication Facts
Quiz
•
5th Grade
22 questions
fractions
Quiz
•
3rd Grade
6 questions
Appropriate Chromebook Usage
Lesson
•
7th Grade
10 questions
Greek Bases tele and phon
Quiz
•
6th - 8th Grade
Discover more resources for Professional Development
12 questions
Presidents' Day
Quiz
•
KG - 5th Grade
20 questions
Place Value
Quiz
•
KG - 3rd Grade
12 questions
CKLA Unit 6 Comprehension Assessment K
Quiz
•
KG
23 questions
CKLA Unit 6 Assessment K
Quiz
•
KG
16 questions
Blends and Digraphs
Quiz
•
KG - 1st Grade
10 questions
Direct and Indirect Characterization
Quiz
•
KG
22 questions
Waves
Quiz
•
KG - University
7 questions
Copy of G5_U5_L14_22-23
Lesson
•
KG - Professional Dev...