2ª SÉRIE - REVIEW FOR AVT 2º TRI

2ª SÉRIE - REVIEW FOR AVT 2º TRI

11th Grade

10 Qs

quiz-placeholder

Similar activities

Romeo And Juliet Act 5 Quiz

Romeo And Juliet Act 5 Quiz

9th - 12th Grade

10 Qs

TECHNOLOGICAL DEVICES 9 Y 10

TECHNOLOGICAL DEVICES 9 Y 10

9th - 12th Grade

10 Qs

Christianity Influence on English Language

Christianity Influence on English Language

9th - 12th Grade

14 Qs

Subject Verb Agreement

Subject Verb Agreement

2nd - 12th Grade

10 Qs

people

people

5th - 12th Grade

10 Qs

The use of colon

The use of colon

8th Grade - Professional Development

15 Qs

VOCAB LIST 2

VOCAB LIST 2

11th Grade

10 Qs

2ª SÉRIE - REVIEW FOR AVT 2º TRI

2ª SÉRIE - REVIEW FOR AVT 2º TRI

Assessment

Quiz

English

11th Grade

Hard

Created by

Alyson Lauriano

Used 5+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Exercise with zero conditional: When you heat water…

It boils.

It's boiling.

Boils the water.

It was boil.

2.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Most of the hype surrounding virtual reality has rightly centered on premium headsets, such as the forthcoming Oculus Rift and HTC Vive (both of which will likely cost several hundred dollars). But Google Cardboard is revolutionary in its own right. Since its 2014 debut, the scrappy viewer – which can be built from scratch using free online instructions and relies on your smartphone screen for visuals – has emerged as a playground for virtual reality, priming brands and consumers alike for one of the world’s most anticipated technologies. There are Cardboard apps that let people drive cars (from Mercedes-Benz), attend concerts (from musician Jack White) and even play immersive video games. “We ask people, ‘Hey, put your smartphone in this piece of cardboard. It’s going to do something amazing,’” says Clay Bavor, a Google VP who oversees VR projects. “And then it does, and they’re shocked.”

 

Em sua seção de tecnologia, a revista Time listou o que considera as 25 maiores invenções de 2015. Uma delas é o Google Cardboard, sobre o qual é possível afirmar que

é um aplicativo revolucionário, que permite, inclusive, assistir a shows.

custa muito caro e pode ser encontrado nas versões Oculus Rift e HTC Vive.

foi desenvolvido pela equipe de Clay Bavor, em parceria com Alex Fitzpatrick.

é um aparelho eletrônico de realidade virtual cuja construção envolve um procedimento complexo.

3.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

 SHOULD WE REALLY TRY TO TEACH EVERYONE TO CODE?

It's hard to read a blog or news site these days without stumbling across an article about why everyone should learn to code. Don't get me wrong: I think the intent of all these “learn to code” initiatives is good. After all, the ability to build apps has never been a more desirable – and critical – skill. Just look around you. Apps now manage nearly every aspect of our lives, personally and professionally. We have dozens of apps on our smartphones and tablets for our finances, fitness and everything in between; and we rely on nearly as many to do our jobs. On top of that, apps are quickly taking over our thermostats, cars and just about every device we own. That's why teaching everybody to build apps is such a noble and necessary pursuit, especially in business.

While everyone today needs to be an app developer, is learning to code really the answer? The industry is falling back on code because, for most people, it's the only thing they know. If you want to build an application, you have to code it. And if you want to build more apps, then you have to teach more people how to code, right?

Instead, shouldn't we be asking whether coding is really the best way to build apps in the first place? My advice? Don't teach everyone how to code. Teach them how to identify and understand needs, as well as how to visually express logic. Teach them how technology works, so they can understand the realm of possibility and then envision game-changing innovations. And then create an environment where they don't even have to think about writing code – where building great apps is as easy as using iTunes. Just drag and drop.

O texto da página anterior é um artigo de opinião, gênero muito comum em blogs e sites de notícias. Nele, Gottfried Sehringer é bastante categórico ao expressar seu ponto de vista, segundo o qual,

todos precisam saber desenvolver aplicativos, mas não necessariamente aprender linguagem de programação.

deve-se criar um ambiente em que escrever códigos seja tão fácil quanto ouvir música, bastando apenas clicar e arrastar.

fazer um aplicativo é tão fácil, hoje em dia, quanto usar o iTunes, o que desmotiva as pessoas a aprender linguagem de programação.

incentivar todos a escrever códigos é extremamente válido, uma vez que os aplicativos interagem com todas as áreas de nossa vida.

4.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

Media Image

Por meio de suas relações entre texto e imagem, o cartum apresentado

atesta que as pessoas, para entenderem programação, precisam manter a mente aberta, pois, afinal, programação é uma arte.

comprova a tese de que programar computadores se assemelha a fazer arte, uma vez que ambas as manifestações são ininteligíveis.

aborda a incapacidade de duas pessoas escreverem um código conjuntamente, visto que a linguagem de programação é pessoal e subjetiva.

critica a afirmação de que programar é uma arte, pois a programação, apesar de criativa, demanda um sequenciamento lógico e inteligível.

5.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

WHAT'S THE BIG DEAL ABOUT IoT?

Why is the IoT or “Internet of Things” becoming such a big deal all of a sudden? Well, this is something that has been ramping up in the past few years because of the ever growing size and speed of the Internet. Once people began to get Internet on their phones, forward-thinking geeks started to wonder: What else could you plug into the Internet?

At first it seemed ridiculous. Why would you want your toaster, fridge, washer, or dryer hooked up to the Internet? Then, companies such as Nest began to develop and their thinking was: “What if you had your thermostat connected to the Internet?”, “What if you could turn it on remotely and adjust the temperature settings of your home from anywhere?”. Then the question changed into “What if you could build intelligence into such a device that it could learn your schedule and adjust itself accordingly?”. Pretty soon that ridiculous idea was bought by Google for a whopping $ 3 billion!

In the sentence “At first it seemed ridiculous”, what does the word it refer to?

The Internet of Things becoming a big deal.

People getting Internet on their phones.

The idea of plugging things into the Internet.

The ever-growing size and speed of the Internet.

6.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

ZERO CONDITIONAL - When I go on holiday, I always _____ my neighbour to water my plants.

ask

asked

would ask

7.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

FIRST CONDITIONAL - If I _____ the problem to my sister, she'll be happy to help me.

EXPLAIN

EXPLAINED

WILL EXPLAIN

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

By signing up, you agree to our Terms of Service & Privacy Policy

Already have an account?