
Key terms

Quiz
•
Computers
•
5th Grade
•
Hard
Mikayla Zamecnik
Used 2+ times
FREE Resource
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the all the benefits of Mobile learning (McQuiggan, S., Kosturko, L., McQuiggan, J., & Sabourin, J. 2015)?
ability to learn on the go, reach underserved children and schools, improve higher-order thinking skills, support alternative learning environments, enable personalized learning, and motivate students
ability to learn away, improve higher order thinking skills, enable personalized learning
mobile devices offers substantial power in taking learning opportunities outside the four walls.
new ways to motive students to learn.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which one is part of the challenges of Mobile learning McQuiggan, S., Kosturko, L., McQuiggan, J., & Sabourin, J. (2015)?
Limiting physical attributes
mobile learning is a motivation tool
encouraging mobile use for academic purposes
work on homework at anytime
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What type of education apps use SAS flash cards, Google drive, SAS reading records, and SAS gloss (McQuiggan, S., Kosturko, L., McQuiggan, J., & Sabourin, J. (2015)?
Game
utility
tool
social
4.
FILL IN THE BLANK QUESTION
1 min • 1 pt
What schooling does this describe- "Where students learn exclusively using online classes and curricula, have seen increasing prominence" (McQuiggan, S., Kosturko, L., McQuiggan, J., & Sabourin, J. (2015)?
5.
FILL IN THE BLANK QUESTION
1 min • 1 pt
What integration levels by Environment does this describe- "Watch videos at home on their mobile devices" (McQuiggan, S., Kosturko, L., McQuiggan, J., & Sabourin, J. (2015)?
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is bloom's revised Taxonomy? (McQuiggan, S., Kosturko, L., McQuiggan, J., & Sabourin, J. (2015)
remember, apply, create
remember, understand, apply, analyze, evaluate, create
higher order thinking
protecting students from the unknown
7.
FILL IN THE BLANK QUESTION
1 min • 1 pt
What is it called when users experience enjoyment and/or attribute value to interacting with the app? (McQuiggan, S., Kosturko, L., McQuiggan, J., & Sabourin, J. (2015)
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