
CG quizz
Quiz
•
Computers
•
University
•
Practice Problem
•
Easy
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27 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Aliasing is the result of:
a) Transformation
b) Rasterization
c) Depth-handling
d) Shading
e) Projection
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
2. How can a matrix composition be inverted?
a) by multiplying the individual matrices in reverse order
b) by multiplying the inverse of the individual matrices in same order
c) by multiplying the individual matrices in same order
d) by multiplying the inverse of the individual matrices in reverse order
Answer explanation
Comment: To invert a matrix composition, you need to calculate the inverse of each individual matrix and then multiply them in reverse order.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following statements is correct for the barycentric coordinates (a,b,c) of a triangle?
a) a + c = 1 - b
b) they are not independent (right as well)
c) if a,b,c are each >= 0 and <= 1 then the corresponding point is always inside the triangle
Answer explanation
Comment: Barycentric coordinates are used to represent a point within a triangle using the triangle's vertices' weights. If a, b, and c are between 0 and 1, the point lies inside the triangle.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Irradiance(environment) maps are used for simulating bumpy material?
a) true
b) false
Answer explanation
Comment: Irradiance maps are used to simulate global illumination and indirect lighting, not for simulating bumpy materials. Bump maps or normal maps are used for simulating bumpy materials.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Let d2 be the value in the shadow map at a scene point and d1 be the distance of the scene point to the light source. The scene point is in shadow if:
a) d1 > d2
b) d1 = d2
c) d2 > d1
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The bidirectional reflectance distribution function (BRDF) does follow the Helmholtz reciprocity (duality of light-transport)
true
false
Answer explanation
Comment: The BRDF follows the Helmholtz reciprocity principle, which states that the exchange of incoming and outgoing directions does not change the value of the BRDF.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In 3d homogeneous coordinate is always the z coordinate of a vertex and is required for perspective projection?
true
false
Answer explanation
Comment: In 3D homogeneous coordinates, the fourth coordinate (usually represented as 'w') is used for perspective projection, not the z coordinate.
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