Which of the following is NOT a principle of interaction design?
DITM1313 W4

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Computers
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University
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Norazlin Mohammed
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15 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Visibility
Feedback
Consistency
Complexity
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is an example of user-centered design?
Creating a product without considering the needs of the users
Conducting user research to understand the needs and goals of the users
Designing a product based on the designer's preferences
Creating a product that looks aesthetically pleasing but is difficult to use
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best describes the concept of affordance in interaction design?
The visual appeal of an interface
The degree to which an interface can be customized
The potential actions that an interface suggests to users
The ease with which users can navigate an interface
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a common challenge when designing for mobile devices in interaction design?
The limited screen space available on mobile devices
The lack of support for multi-tasking on mobile devices
The high processing power required by mobile devices
The lack of touch screen capability on mobile devices
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is the best definition of affordance in interaction design?
The physical properties of an interface that suggest how it should be used
The ability of an interface to be customized by the user
The emotional response that an interface elicits from users
The degree of ease with which users can navigate an interface
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is an example of a positive affordance in interaction design?
A button that is difficult to press
A slider that is hard to move
A checkbox that is easy to select
A text box that is hard to type in
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT an example of a cultural affordance in interaction design?
The use of color to convey meaning
The use of icons to represent concepts
The use of language to communicate information
The use of physical gestures to control a device
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