Gamification

Gamification

University

5 Qs

quiz-placeholder

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Gamification

Gamification

Assessment

Quiz

Education

University

Hard

Created by

剑 张

Used 1+ times

FREE Resource

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

How to reduce students' frustration in gamified education?

Give students a new identity and reward them appropriately. To take the energy, the motivation, the sheer potential of their game, and use it to learn, I

They can give students the tools to become high scorers and winners in real life

Set up logical educational game systems and good rules to help them take on meaningful roles in the game.

Redefining failure as a necessary part of learning provides resilience in the face of failure. Gamification can shorten feedback

Cycle, giving students low-risk ways to assess their own abilities and creating an environment that rewards effort rather than mastery. Instead of becoming helpless, students can learn to see failure as an opportunity.

The only way to improve your game skills is to fail repeatedly, which can be done in game system design by increasing the game failure rate.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the advantages of gamified education?

Gamification might motivate students to learn better and care more about school. Let them volunteer a lot of time to study.

Let them recognize the value of extending the practice and pass the extension

Games develop personal qualities such as persistence, creativity, and resilience

Gamers volunteer countless hours

Game environment to develop their problem-solving skills

Better understand the rationale behind gamification

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the potential uses of gamification?

Help students enjoy learning better

Let them recognize the value of extending the practice and pass the extension

Games develop personal qualities such as persistence, creativity, and resilience

Take the energy, motivation, and sheer potential of their game and put it to use for learning

Set up logical educational game systems and good rules to help them take on meaningful roles in the game.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you define metagame.

Help students enjoy learning better

In the game, play as a learner to develop consciously

Better understand the rationale behind gamification

Let them recognize the value of extending the practice and pass the extension

Games develop personal qualities such as persistence, creativity, and resilience

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What set of strong emotions does the game evoke?

Optimism and pride also help players endure negative emotional experiences and even turn them into positive ones

Mood experience

Take the energy, motivation, and sheer potential of their game and put it to use for learning

Gamification might motivate students to learn better and care more about school. Let them volunteer a lot of time to study.

Give students a new identity and reward them appropriately