Gamification

Gamification

University

7 Qs

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Gamification

Gamification

Assessment

Quiz

Education

University

Easy

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7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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1. Is gamification an instructional strategy or an instructional purpose in itself?

It is a pedagogical purpose

Gamification is only a strategy we can use to improve teaching and learning, not an end in itself, and it must be logically integrated into the instructional program.

It is only a pedagogical tool

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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2. Is game-based teaching just a simple game?

I think so.

Not really.

No, gamification is the process of using game elements in a non-game environment. Gamification is a set of activities and processes that use the properties of play elements to solve problems.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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3. Which of the following is NOT a role of gamification in education?

Can change the rules, but also affect students' emotional experiences, identity and social orientation

can motivate students to engage more deeply and even change their self-concept as learners, thereby driving learning behaviors

Can foster specific goal setting, clear communication, and conscious development of students' identities as learners

Can simply enhance classroom interest

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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4. What elements can be included in gamified instruction?

Accumulation of points, badges and levels, awards and trophy challenges

Accumulation of points

Level progression

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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5. Is it necessary for us to fully understand the impact of gamification?

Yes, it is necessary

Not necessary

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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6. What are the three main areas in which gamification can be used as an intervention?

Interaction, learning, cognition

Emotions, interests, hobbies

Cognitive, emotional, social

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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7. What preparations can be made to facilitate the success of a gamification project?

Do research and analysis

Careful evaluation;

Carefully design the gamification project, focus on the most valuable areas of gamification, address potential dangers of gamification, and conduct a meaningful evaluation.