
Social Networking and Gamification Teacher Web Resource
Authored by LATEISHA BRODEN
Education
1st - 5th Grade

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is gamification?
A technology -basic game the is used to help students play games.
A technology-based game that is used to enhance the learning experience for students.
The technology involved students in high levels of engagement.
A virtual game that students like to bully each other on.
2.
MULTIPLE SELECT QUESTION
45 sec • 5 pts
Choose two correct answers for a safe way to use social media in the classroom.
Posting any thing that is not on topic .
Putting rude/mean comments on other classmate’s posts
Asking for help when needed and keeping digital citizenship rules in mind.
Post pictures of something off-topic.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which photo would be more helpful to students to show them a safe way to use games in
the classroom?
4.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
What is a safe way to use social media in the classroom?
Post pictures of something off-topic.
Low self esteem if answers are not answered/game not played correctly
Asking for help when needed and keeping digital citizenship rules in mind.
Putting rude/mean comments on other classmate’s posts
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is considered an ethical use of social media in the classroom for teaching and
learning?
(Digital Ethics: Responsible Social Media Practices for Educators, 2018)
Using student names or faces on social media without parent consent
Allow safe and responsible interactions between students on classroom related pages.
Post memes with foul language .
6.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
When students are involved in game-based learning, what is NOT a benefit that is seen?
(Learn Light, 2023)
Points can gain virtual rewards.
Friendly competition
Greater motivation and collaboration
Lack of motivation and engagement
7.
MULTIPLE CHOICE QUESTION
30 sec • 2 pts
What is NOT considered an ethical use of social media in the classroom for teaching and
learning?
(Digital Ethics: Responsible Social Media Practices for Educators, 2018)
Exercise good digital citizenship.
Keep an respectful identify online
Friending or adding students on personal accounts
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