Search Header Logo

Gamification

Authored by Annie Rodriguez

English

University

Used 1+ times

Gamification
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Assess students through gamification is an optimal option.

TRUE

FALSE

2.

MULTIPLE SELECT QUESTION

20 sec • 1 pt

Gamification boosts engagement and ______________.

participation

games

options

motivation

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Gamification is just suitable for kids and lower levels.

TRUE

FALSE

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Rules should be set up after the game finishes.

TRUE

FALSE

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

If your students feel engaged, they will internalize ___________.

the game

the skills

playing

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?