
Gamification
Quiz
•
Education
•
Professional Development
•
Practice Problem
•
Hard
Dongdong Chen
Used 3+ times
FREE Resource
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6 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
1 min • 2 pts
The description of educational gamification is incorrect
Gamification in education provides opportunities for teaching to address student engagement and active learning
Gamification can change the rules, but it can also affect students’ emotional experiences, their sense of identity and their social positioning
Gamification in education does not require standards, and as long as the game is fun, it may allow students to permanently change their behavior
Understanding the role of gamification in education, therefore, means understanding under what circumstances game elements can drive learning behavior. M
2.
FILL IN THE BLANK QUESTION
1 min • 2 pts
Gamified education can _____ _____, allow students to engage more deeply, and even change their self-concept as learners.
3.
MULTIPLE SELECT QUESTION
1 min • 2 pts
What emotions the game inspires?
from curiosity to frustration to joy
optimism and pride
help players persist through negative emotional experiences and even transform them into positive ones
Frustration
4.
FILL IN THE BLANK QUESTION
1 min • 2 pts
Gamification can help students ask,
“If I want to master school, what do I do next?” It gives students clear, actionable tasks and promises them
______ rewards instead of vague long-term benefits.
5.
MULTIPLE CHOICE QUESTION
1 min • 2 pts
What is true about gamification and schools?
The strengths of gamification and schools can be complementary,together they are only better in every way
Gamification in education does not fail, it only makes students more actively engaged in learning
Gamification can motivate students to engage in the classroom, give teachers better tools to guide and reward students, and get students to bring their full selves to the pursuit of learning.
All are not correct
6.
MULTIPLE CHOICE QUESTION
1 min • Ungraded
Which case of educational in gamification do you think is better?
Read book
Set "experience points" for each book, and each book will have a corresponding breakthrough session (ask questions according to the content of the book), and complete the level to obtain additional "experience points". After accumulating a certain amount of experience points, you can earn titles such as: "Reading Elite", "Reading Expert", "Reading Master", and you can get some corresponding rewards.
Word learning
Use the form of drawings to express the meaning of words
When the teacher is in class, he tells a student a word or phrase, and student draws and asks other students to guess which word or phrase the picture corresponds to
Word treasure hunt
Let students form a fixed treasure hunt group, themed and scene the words that need to be learned every week, and let students preview the content of the topic in advance through games.
For example, this week will learn food-related words or phrases, you can set up desert island adventure scenes, let students prepare in advance which foods are easy to preserve, write words on cards as food reserves for each group, and after the class starts, the teacher will explain according to the "food" prepared by each group, and give badges to outstanding groups.
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