Unity Semester 3 - Quiz 1

Unity Semester 3 - Quiz 1

9th - 12th Grade

8 Qs

quiz-placeholder

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Unity Semester 3 - Quiz 1

Unity Semester 3 - Quiz 1

Assessment

Quiz

Computers

9th - 12th Grade

Medium

Created by

Cody McGiant

Used 4+ times

FREE Resource

8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which class we need to use to check which key has been pressed on the keyboard?

Keyboard

Controller

Input

Click

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What do we need to add to the code to be able to control UI elements in the scripts?

using UnityEngine.GUI;

Using UnityEngine.UI;

We don't have to add anything

using UnityEngine.UserInteractiveObjects;

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What do we need to do to turn controller into a trigger?

Check Is Interactive

Check Is Trigger

Uncheck Object Interaction

We don't have to do anything

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What does the transform.LookAt(Vector3 target) method do?

Rotates the object so its Z axis points towards the target

Rotates the object so its X axis points towards the target

Rotates the object so its Y axis points towards the target

Rotates the target to always look at the selected object that contains this method.

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What component does a parent object need to have for the WheelCollider component on the child to work correctly?

Box Collider

Rigidbody

Mesh Renderer

Audio Source

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

To display some information before the variable field in the Inspector we need to add.

[Info("Information")]

[Print("Information")]

[Header("Information")]

[Draw("Information")]

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

To change the sound of the engine when increasing the rpm number, we need to change which field of the Audio Source component?

Pitch

Mute

Volume

Spatial Blend

8.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What's true about P2P architecture?

It's an architecture in which each client has the same permissions

It's an architecture in which each client has to be connected to a server

It's an architecture in which one user manages access permissions of all the other users

None of the above