13 Interactivity Principles B

13 Interactivity Principles B

11th - 12th Grade

10 Qs

quiz-placeholder

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13 Interactivity Principles B

13 Interactivity Principles B

Assessment

Quiz

Computers

11th - 12th Grade

Medium

Created by

Mark VIRAY

Used 44+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What UX Law is being defined by the given statement?

The distance and size of a target element directly impact the amount of time it takes for a user to navigate to and interact with it.

Make the Main Actionable Targets Easy to Reach (Fitts’ Law)

Keep Users’ Choices to a Minimum (Hick’s Law)

Place Related Elements in Common Areas (Law of Common Region)

Use Familiar Scenarios and Logic (Jakob’s Law)

Use Simple Structures and Avoid Complex Shapes (Law of Prägnanz)

Answer explanation

Media Image

Make the Main Actionable Targets Easy to Reach (Fitts’ Law)

This law states that the distance and size of a target element directly impact the amount of time it takes for a user to navigate to and interact with it. This means you’ll want to make your main actionable targets easy to reach.

Additionally, if you have multiple targets, there should be enough space between them.

For example, when designing for mobile, clickable icons need to be large enough to tap

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What UX Law is being defined by the given statement?

The more choices available, and the more complex each of them is, the more time it’ll take for users to arrive at a decision.

Make the Main Actionable Targets Easy to Reach (Fitts’ Law)

Keep Users’ Choices to a Minimum (Hick’s Law)

Place Related Elements in Common Areas (Law of Common Region)

Use Familiar Scenarios and Logic (Jakob’s Law)

Use Simple Structures and Avoid Complex Shapes (Law of Prägnanz)

Answer explanation

Media Image

Keep Users’ Choices to a Minimum (Hick’s Law)

If you’ve ever been so overwhelmed by the number of choices before you that you had trouble deciding between them, you’ll understand how too many options can be paralyzing for users. This is Hick’s law in a nutshell.

The more choices available, and the more complex each of them is, the more time it’ll take for users to arrive at a decision.

This principle effectively means you want to remove clutter and show your users only the most essential options they need. For example, most websites will give a clear choice between “Save” or “Cancel” and “Yes” or “No” when confirming some action:

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What UX Law is being defined by the given statement?

If elements on a page are grouped together closely, they are perceived as connected to one another.

Make the Main Actionable Targets Easy to Reach (Fitts’ Law)

Keep Users’ Choices to a Minimum (Hick’s Law)

Place Related Elements in Common Areas (Law of Common Region)

Use Familiar Scenarios and Logic (Jakob’s Law)

Use Simple Structures and Avoid Complex Shapes (Law of Prägnanz)

Answer explanation

Media Image

Place Related Elements in Common Areas (Law of Common Region)

The law of common region, one of several laws from the school of Gestalt psychology, simply states that if elements on a page are grouped together closely, they are perceived as connected to one another.

You can accomplish this with borders, backgrounds, or spacing. For example, navigation links are generally placed together to form a menu

This principle is all about composition and spacing, and you’ll want to use it wisely. As another example, on the homepage of a blog where previews are displayed chronologically, the title, description, and image of each post should be visually grouped together.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What UX Law is being defined by the given statement?

Your users will generally expect — and prefer — that your site works the same way as others they’re already familiar with.

Place Related Elements in Common Areas (Law of Common Region)

Use Familiar Scenarios and Logic (Jakob’s Law)

Use Simple Structures and Avoid Complex Shapes (Law of Prägnanz)

Place Grouped Elements Close to Each Other (Law of Proximity)

Use Similarity to Unite Elements into Groups (Law of Similarity)

Answer explanation

Media Image

Use Familiar Scenarios and Logic (Jakob’s Law)

Advocates the use of familiar scenarios and logic in UI development. Your users will generally expect — and prefer — that your site works the same way as others they’re already familiar with.

We each build up mental models around conventions surrounding websites. This enables your users to focus on what they want to achieve rather than learning their way around an unfamiliar UI.

This means you’ll want to stick with what they already know and not overwhelm them with unfamiliar scenarios. A “burger” icon, for example, will usually open some kind of menu

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What UX Law is being defined by the given statement?

Using simple structures and avoiding complex shapes.

Place Related Elements in Common Areas (Law of Common Region)

Use Familiar Scenarios and Logic (Jakob’s Law)

Use Simple Structures and Avoid Complex Shapes (Law of Prägnanz)

Place Grouped Elements Close to Each Other (Law of Proximity)

Use Similarity to Unite Elements into Groups (Law of Similarity)

Answer explanation

Media Image

Use Simple Structures and Avoid Complex Shapes (Law of Prägnanz)

Your users will interpret your design using the least cognitive effort possible. Complex images will be perceived in their simplest forms. Reducing cognitive overload should be an important part of your design goals.

You can apply this principle by grouping and aligning elements into relevant blocks, columns, and sections, instead of throwing them all over the page

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What UX Law is being defined by the given statement?

The elements that make up a group should be closer together than those of different groups.

Use Simple Structures and Avoid Complex Shapes (Law of Prägnanz)

Place Grouped Elements Close to Each Other (Law of Proximity)

Use Similarity to Unite Elements into Groups (Law of Similarity)

Connect Design Elements to Show their Relation to Each Other (Law of Uniform Connectedness)

Divide Content into Small Chunks (Miller’s Law)

Answer explanation

Media Image

Place Grouped Elements Close to Each Other (Law of Proximity)

States that elements that are near each other will be perceived as a group. This also reduces cognitive overload for your users as they will more easily make sense of information.

Applying this principle is all about making wise use of spacing. The elements that make up a group should be closer together than those of different groups.

In many website headers, menu links are grouped together while Calls-to-Action (CTAs) are aligned to a side or somehow divided from the navigational elements

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What UX Law is being defined by the given statement?

Similar objects will be perceived as related regardless of how much separation exists between them.

Use Simple Structures and Avoid Complex Shapes (Law of Prägnanz)

Place Grouped Elements Close to Each Other (Law of Proximity)

Use Similarity to Unite Elements into Groups (Law of Similarity)

Connect Design Elements to Show their Relation to Each Other (Law of Uniform Connectedness)

Divide Content into Small Chunks (Miller’s Law)

Answer explanation

Media Image

Use Similarity to Unite Elements into Groups (Law of Similarity)

The law of similarity, states that similar objects will be perceived as related regardless of how much separation exists between them. This is the basis behind styling feature sets with similar color schemes, icons, and text:

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