Design 4 Delight (2)

Design 4 Delight (2)

University

10 Qs

quiz-placeholder

Similar activities

RBT SKILLS TRAINING

RBT SKILLS TRAINING

University

10 Qs

Complaining At a Hotel

Complaining At a Hotel

University

10 Qs

Prototipado

Prototipado

11th Grade - University

10 Qs

Elements of an Excellent Call?

Elements of an Excellent Call?

University

10 Qs

Customer Service Representative

Customer Service Representative

University

15 Qs

Sales Technique

Sales Technique

University - Professional Development

12 Qs

Whataburger Quiz

Whataburger Quiz

12th Grade - University

12 Qs

Product Development

Product Development

University

10 Qs

Design 4 Delight (2)

Design 4 Delight (2)

Assessment

Quiz

Special Education, Professional Development

University

Medium

Created by

Aditya Dion

Used 15+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What is the second key principles of D4D (Design for Delight)?

Go Broad to Go Narrow

Design 4 Thinking

Rapid Experimental

Deep Customers Empathy

2.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

The goals of Go Broad to Go Narrow

Brainstorming, Analogies, 7 to 1

using creativity to explore variety potential solution by focusing on customer problem

Research through audience, to know about opportunity & customer problem

3.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Purpose of Go Broad

Problem Statement

Narrowing

Empathy Map

Brainstorming

4.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Ideal group for brainstorming?

2-3 people

4-6 people

1 person

10 people

5.

FILL IN THE BLANK QUESTION

45 sec • 5 pts

Brainstorming is about to “go broad” by using our creativity to explore a variety of potential ------ or solutions. 

6.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What is narrowing?

To eliminate bottleneck in our business

to find customer problem & what they needs

to find solution with the best benefit to answer customer problem

to make a better innovation & product in market

7.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

The methods of Go Narrow

Empathy Map & Customers Problem Statement

7 to 1 & Analogies

Rapid Experiment & Customer Empathy

2x2 Narrowing & 100 points Narrowing

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?