Gamification Second lab

Gamification Second lab

University

20 Qs

quiz-placeholder

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Gamification Second lab

Gamification Second lab

Assessment

Quiz

Fun, Computers, English

University

Practice Problem

Medium

Created by

Estefany Hernandez

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20 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Media Image

1.    New generation of young people born into the digital age.

Digital immigrants.

Digital natives.

Boomers.

None.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

1.      The use of game elements in the learning process.

Digital citizen,

Gammation.

Badges,

Gamification.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

  Include generation X, boomers, and generations prior to that.

Digital natives

the immigration

all are correct.

Digital immigrats

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Students study the rules and memorize adjectives and the way they are used.

Virtual classroom

gamification

digital citizen

Traditional

5.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

Media Image

They represent students' achievements. Marks, insignias

Levels

Leaderboards

Badges

Boomers

6.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

Media Image

A prize or other mark of recognition given in honor of an achievement.

Awards

Class competitions

Leaderboards

Boomers

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Media Image

 It is a free website providing learning tools for students, including flashcards, study and game modes:

Awards

 

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