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GAMIFICATION

Authored by John Burgos

Professional Development

University

Used 11+ times

GAMIFICATION
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8 questions

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1.

MULTIPLE CHOICE QUESTION

1 min • 5 pts

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GAMIFICATION CAN BE SEEN AS:

an approach to foster game features in virtualised settings.

an approach to foster game features in non-game environments.

an approach to promote behaviuoral attitudes.

an approach to promote entertainment in game environments.

2.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

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ONE OF THE COGNITIVE BENEFITS OF GAMIFICATION IS:

lose of memory.

control of impulses.

retention.

better grades.

3.

MULTIPLE CHOICE QUESTION

45 sec • 5 pts

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APOSTAL ET AL. (2013) MENTIONED THE FOLLOWING ASPECTS GAMIFICATION INVOLVES:

feedback and rewards, problem-solving, story,rules, goals, outcomes, safe environment,sense of mastery

feedback,rewards, problem-solving, story,safe environment,sense of mastery

rules, goals, outcomes, feedback,rewards,

story,safe environment,sense of mastery,rules, goals, outcomes,

4.

MULTIPLE CHOICE QUESTION

20 sec • 5 pts

GAMIFICATION CAN IMPROVE:

extrinsic motivation.

anxiety levels.

external motivation.

intrinsic motivation.

5.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

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GAMIFICATION HELPS LEARNERS TO BE:

better concentrated

less concentrated.

more impulsive

better prepared for exams.

6.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

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ONE OF THE DISADVANTAGES OF GAMIFICATION IS:

lack technology in classrooms.

levels of enthusiasm.

disruptive behaviours.

teachers' reactions.

7.

MULTIPLE CHOICE QUESTION

45 sec • 5 pts

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ONE OF THE LIMITATIONS OF EMPIRICAL STUDIES RELATED TO GAMIFICATION IS:

limited amount of samples.

unclear literature review.

combination of experimental methods.

lack of resources.

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