MIND GAMES

MIND GAMES

University

15 Qs

quiz-placeholder

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MIND GAMES

MIND GAMES

Assessment

Quiz

English

University

Practice Problem

Medium

CCSS
RI.11-12.8, RI.9-10.7, RL.11-12.8

+3

Standards-aligned

Created by

Mary Virtucio

Used 66+ times

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15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Revolutionary and is constantly changing in step with new advances in technology, particularly with the advent of modern internet user experiences and artificial intelligence (AI).

Digital Learning

Adaptive learning

Blended Learning.

Classroom Technologies

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A learning technology that utilizes the latest AI advances to measure, and analyse a learner's comprehension of a subject.

Badging And Gamification

Learning Analytics

Adaptive Learning

Mobile Learning

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Offers the best of both worlds by merging digital learning with traditional classroom learning.

Classroom Technologies

Blended Learning

Learning Analytics

Virtual Reality

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Electronic versions of traditional textbooks

E-textbooks

Virtual Reality

Badging And Gamification

Mobile Learning

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Digital instructions help students to learn at the early stage of their lives to be responsible.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Digital learning is important because it allows learners and teachers to have access to courses wherever they have an electronic device.

True

False

Tags

CCSS.RI.11-12.8

CCSS.RI.9-10.7

CCSS.RL.11-12.8

CCSS.RL.8.7

CCSS.RL.9-10.7

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Interactive technologies and digital channels that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks.

Textbooks

Podcast

Online Games

Social media

Tags

CCSS.RI.11-12.8

CCSS.RI.8.7

CCSS.RI.9-10.7

CCSS.RL.11-12.8

CCSS.RL.9-10.7

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