Natural and Character Animation

Natural and Character Animation

11th Grade

9 Qs

quiz-placeholder

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Natural and Character Animation

Natural and Character Animation

Assessment

Quiz

Computers

11th Grade

Practice Problem

Hard

Created by

Cemee Escarilla

Used 10+ times

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9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It is a mathematical way of calculating the different angles of a jointed object to achieve a certain configuration.

Reverse kinematics

Inverse kinematics

Bone kinematics

Broken kinematics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It defines where your object can bend and how the different bones are connected.

armature

Joint

Pivot Line

Joining points

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It is a basic looping animation showing a character walking.

walk command

walk cycle

walking animation

walking tween

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It refers to the stickiness, or stiffness, of a joint.

Joint speed

 Joint movement

Joint Angle

Joint frame

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A connection between two or more bones is called?

kinematics

bones

joint

armature

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Keeping some space between the pieces will make connecting the bones for your armature easier.

true

false

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The first bone of an armature is the root bone and the parent of the child bones linked to it.

true

false

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When you build an armature, the most recent bone will move to the top of stack in your graphics.

true

false

9.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Spring simulates physics in any animated armature, whether you’re using movie clips or a buttons.

True

false