Get In The Zone: The Psychology of Video Game Design REVIEW

Quiz
•
English
•
7th Grade
•
Hard
+6
Standards-aligned
Cynthia Garcia
Used 457+ times
FREE Resource
13 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which phrase from paragraph 4 help the reader understand the meaning of effortless?
a flow state
performance is automatic
wholly focused
this state of mind
Tags
CCSS.L.7.4A
CCSS.L.7.4D
CCSS.RL.7.4
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to the section called CHALLENGE, why do players of video games often give up?
The game requires too much button pressing in complicated patterns
The game has been designed to be impossible to win.
The game contains too much information that is not really important.
The game requires concentration but does not offer much enjoyment.
Tags
CCSS.RI.7.1
CCSS.RI.7.2
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
In paragraph 3, the author introduces the idea of “flow” in order to ____________
encourage readers to try different kinds of video games
explain why some video games are better than others
show how creators of video games work together
describe a strategy used by successful players of video games
Tags
CCSS.RI.7.6
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which idea does the information in the section titled “Psychological Edge” support?
Video games without defined endings are more fun to play.
Video games are better when played with friends.
Customize the difficulty of a video game to enjoy it more.
Always try to play video games on the most challenging setting.
Tags
CCSS.RI.7.1
CCSS.RI.7.2
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The author includes the detail about micro-rewards in paragraph 13 to explain —
how gamers like to focus on the ultimate goal at all times
how focus helps to create flow for gamers
how rewards from small tasks lead to accomplishing big goals
how the brain produces the chemical dopamine
Tags
CCSS.RI.7.6
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The phrase goals without rewards are like pancakes without maple syrup in paragraph 11 is an example of a —
metaphor illustrating the role of rewards in gaming
simile emphasizing the importance of rewards
personification of pancakes to highlight the rewards earned
hyperbole exaggerating the need for rewards in life
Tags
CCSS.L.7.5A
CCSS.RL.7.4
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which word or phrase from the text in paragraph 9 helps the reader understand the meaning of the word focus?
flashlight beam
irrelevant info
disoriented
unmotivated
Tags
CCSS.L.7.4A
CCSS.L.7.4D
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