Code.org CS Discoveries U3L22 Collisions

Code.org CS Discoveries U3L22 Collisions

9th Grade

8 Qs

quiz-placeholder

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Code.org CS Discoveries U3L22 Collisions

Code.org CS Discoveries U3L22 Collisions

Assessment

Quiz

Computers

9th Grade

Practice Problem

Medium

Created by

Joan Goldberg

Used 37+ times

FREE Resource

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8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The car goes right.

and is speeding up.

The car goes right.

and is slowing down.

The car goes right, slows down and then goes backward.

The car goes right, slows down and then stops.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The car goes right.

and is speeding up.

The car goes right.

and is slowing down.

The car goes right, slows down and then goes backward.

The car goes right, slows down and then stops.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The car goes left, slows down and stops.

The car goes right, slows down and stops.

The car goes down, slows down and stops.

The car goes up, slows down and stops.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The car goes left, slows down and stops.

The car goes right, slows down and stops.

The car goes down, slows down and stops.

The car goes up, slows down and stops.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Makes the sprite push the target as long as they are touching each other. The sprite keeps moving normally.

sprite.displace(tgt);

sprite.collide(tgt);

sprite.bounce(tgt);

sprite.bounceOff(tgt);

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Makes the sprite stop when it runs into the target. If the target is moving, it will push the sprite with it. The target keeps moving as before.

sprite.displace(tgt);

sprite.collide(tgt);

sprite.bounce(tgt);

sprite.bounceOff(tgt);

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Makes the sprite and the target bounce when they touch each other. Both the sprite and the target change how they are moving.

sprite.displace(tgt);

sprite.collide(tgt);

sprite.bounce(tgt);

sprite.bounceOff(tgt);

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