Sprites/Draw Loop/Counter Pattern Test

Sprites/Draw Loop/Counter Pattern Test

6th Grade

15 Qs

quiz-placeholder

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Sprites/Draw Loop/Counter Pattern Test

Sprites/Draw Loop/Counter Pattern Test

Assessment

Quiz

Computers

6th Grade

Medium

Created by

Betsey Altman

Used 10+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a correct Dot Notation code?

x.sprite

sprite.x

.spritex

sprite(x)

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is the name of this line of code?

Draw Loop

Repeat Loop

Sprite

Counter Pattern

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do we use the Counter Pattern?

to count the number of times Mrs. Altman loses her clicker

to count the number of Sprites on the screen.

to make the program loop

to make the Sprites look like they are moving smoothly across the screen

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A loop in programming is....

something that runs only once

a round object

something that repeats over and over

a Sprite

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Look at the code. What property is changing?

the tiger's size

the tiger's x position

the tiger's y position

the tiger's animation

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is Dot Notation NOT used for?

to change the Sprite's position

to change the Sprite's rotation

to change the Sprite's size

to change the Sprite's name

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which line of code will make the Sprite look like it is moving the fastest?

sprite.x=sprite.x+3

sprite.x=sprite.x+200

sprite.x=sprite.x + 11

sprite.x=sprite.x+75

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