
Chapter 1: Client and the Designer
Authored by Shanta Cabral
Computers
10th - 12th Grade
Used 42+ times

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18 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Define Demographics.
Statistical breakdown of a population
Statistical breakdown of project management
The principle of using copyrighted materials
A protection plan to keep others from using your design
2.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Select all the reasons that fall under fair use?
Comment
News Reporting
Teaching
Researching
Displaying
3.
FILL IN THE BLANK QUESTION
1 min • 1 pt
Fair use is the principle of using _____________ materials for specific reasons.
4.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
How can you avoid any copyrighted issues? Select all that apply.
Contact owner
Change design
Write "do not own rights"
Don't use it
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Define licensing.
A plastic card that allows you to drive legally
an exclusive legal right given to an originator to print, publish or perform
the process done to gain rights to use an image for professional use
a process to take someone to court for illegally using your material
6.
MULTIPLE CHOICE QUESTION
30 sec • Ungraded
Why should you remain professional in a client- designer workspace?
Customer will come back and feel like your took care of their needs
So your customer wont get upset
So you can keep your job and business
To ensure the community is in good standing
7.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
When should you update your client?
Everyday
Every two weeks
Frequently
Whenever it is coinvent for you
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