
Introduction to Unity Meetup 5
Authored by Nicolas Barone
Education
4th Grade - Professional Development
Used 4+ times

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18 questions
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1.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
The code below executes in the enemy red ball's script. Which direction will the enemy move when its code below executes? (See live stream for enemy's and player's ball locations in space)
enemyRb.addForce(transform.position - player.transform.position));
Toward player
Away from player
2.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
[NEW] The code below is in the red ball's script, and we know the yellow ball moves at 1 meter per second. Will the red ball and the yellow ball move at the same speed? (See live stream for visualization of the red and yellow balls' position and speed)
transform.Translate((transform.position - player.transform.position)*Time.deltaTime)
Yes they will move at the same speed
No they will not move at the same speed
3.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
[NEW] The code below is in the red ball's script, and we know the yellow ball moves at 5 meters per second. Will the red ball and the yellow ball move at the same speed? (See live stream for visualization of the red and yellow balls' position and speed)
transform.Translate((transform.position - player.transform.position).normalized*Time.deltaTime*5)
Yes they will move at the same speed
No they will not move at the same speed
4.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
If I change the color of the prefab will it affect the instance as well?
Yes
No
5.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
If I change the color of the instance will it affect the prefab as well?
Yes
No
6.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
Which axis does the sphere move towards when it executes the code below? (See live stream for visualization of axes)
transform.Translate(transform.right);
Global +X Axis
Local +X Axis
7.
MULTIPLE CHOICE QUESTION
15 mins • 1 pt
Which axis does the sphere move towards when it executes the code below? (See live stream for visualization of axes)
transform.Translate(Vector3.right);
Global +X Axis
Local +X Axis
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