"The Giver" Review Escape Room

"The Giver" Review Escape Room

7th - 8th Grade

10 Qs

quiz-placeholder

Similar activities

Reading Progress ch 20-23 The Giver 1D

Reading Progress ch 20-23 The Giver 1D

8th - 9th Grade

14 Qs

The Giver Chapters 11-12

The Giver Chapters 11-12

7th Grade

14 Qs

The Giver Final

The Giver Final

8th Grade - University

15 Qs

The Giver

The Giver

7th Grade - University

12 Qs

The Giver - Chapter 10

The Giver - Chapter 10

6th - 8th Grade

11 Qs

The Giver Summative Review

The Giver Summative Review

7th - 8th Grade

13 Qs

The Giver - Chapter 20

The Giver - Chapter 20

7th Grade

10 Qs

Giver Ch. 20

Giver Ch. 20

6th - 8th Grade

10 Qs

"The Giver" Review Escape Room

"The Giver" Review Escape Room

Assessment

Quiz

English

7th - 8th Grade

Medium

CCSS
RL.5.3, RL.6.3, RL.7.3

+2

Standards-aligned

Created by

Julie Kuntz

Used 22+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Instead of seeing colors, The Giver has the capacity to:

smell beyond

hear beyond

dream beyond

see into the future

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is part of Jonas' ORIGINAL escape plan?

Jonas will swim down the river to another community

Jonas will reveal the truth about the memories at the Ceremony

Jonas will put his clothes and bike by the river to stage his death

Jonas will take Gabriel with him

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

After seeing the video of the infant's release, Jonas:

confronts his father about the release

tells the citizens what really happens in a release

immediately runs away from The Giver's dwelling

makes a plan with The Giver for how he can escape

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Jonas hear at the end of the novel?

music

silence

The Giver's voice

Gabriel crying

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What emotion does the community NOT feel?

anger

frustration

love

confusion

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the Receiver of Memory?

to hold all the pain for the community

to write books about the past

to control the citizens

to visit other communities

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

After playing the game of "war," Asher feels:

frustrated that Jonas disrupted the game

sad that Jonas does not want to bike to the river with him

surprised when Jonas shares the memory of war

happy that he won the game

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

By signing up, you agree to our Terms of Service & Privacy Policy

Already have an account?