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Game-Based Learning and Gamification

Authored by Sandy Bunsick

Professional Development

Professional Development

Used 18+ times

Game-Based Learning and Gamification
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False


Game-based learning and gamification are synonymous with each other.

True

False

Answer explanation

Media Image

The average American plays 15 hours of video games per week.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False


Gamification means integrating video games into your classroom.

True

False

Answer explanation

Media Image

Minecraft has over 126 million users

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Gamification means

You are adding games to the classroom experience

adding video games to the classroom

You are adding the mechanics of a game to a non-game experience

using technology during instruction

Answer explanation

Media Image

In the 1980s, Oregon Trail helped create interest in Westward Expansion

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False


Gamification will require me to change everything about my classroom and classroom instruction.

True

False

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False


To gamify something, I need to create a full game experience.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main reason to use gamification in your classroom?

It changes behaviour

It is fun and students like it

Students receive badges and rewards

It increases motivation and engagement

Answer explanation

Media Image

The game Where in the World is Carmen Sandiego? ignited interest in geography.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False


Game-based learning requires the use of technology (computer, iPad, phone)

True

False

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