What is Gamification?
Gamification vs Game based learning

Quiz
•
English
•
7th Grade - University
•
Hard
Natalia Gutierrez
Used 1+ times
FREE Resource
13 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Learning English by interacting with other players
The use of video games in education
The use of game elements in non-related game contexts
Learning English by designing video games
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Game component, what role content unlocking plays ?
It promotes a culture of sharing
It creates an imaginary world; a metaphor of real life
It drives action to works meeting objective
It motivates through increasing skill
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does PBL mean in Gamification?
Probabilities, benefits, language
Points, Badges, Leaderboards
Project based learning
Presentation of based language
4.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Which function is associated with Badges?
The motivation for necessary behavior
The personification of the status of participants
Visual demonstration of the achievements of the participants
Connection with the reward (if a certain number of points is accumulated, the participant receives a prize or badge)
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In what does Bthe1 challenge consist of?
To expose students to Anglophone culture
Strategy for strengthening English learning composed of a digital game
it consists of distracting learners from real world
Method from which learners will learn about F1
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
what negative effect can the use of Leaderboards have?
It can causes high levels of stress
It can have a demotivating effect due to the competitive component of the game
It generates loss of reason and senile madness
It creates feelings of afraid and desperation
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is Game-based learning designed for?, according to Edtechreview.
To balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world
It is designed for helping students to acquire different foreign languages through games
To balance English knowledge with the role Gamification, and the development of the language skills
It consists of five video game consoles, as well as applications (games), streaming services, an online service.
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