CSP Unit 2 - the Internet Review Part 1

CSP Unit 2 - the Internet Review Part 1

9th - 12th Grade

17 Qs

quiz-placeholder

Similar activities

firewall

firewall

12th Grade

20 Qs

Networks & Protocols

Networks & Protocols

9th Grade

19 Qs

Internet Protocol Hierarchy

Internet Protocol Hierarchy

9th - 12th Grade

21 Qs

AP Computer Science Principles Internet Vocabulary

AP Computer Science Principles Internet Vocabulary

8th - 12th Grade

20 Qs

Computer Science Internet

Computer Science Internet

8th - 12th Grade

20 Qs

Networking Basics Quiz

Networking Basics Quiz

10th Grade

20 Qs

AP Computer Science Principles Big Idea 4

AP Computer Science Principles Big Idea 4

9th - 12th Grade

15 Qs

Network Vocab

Network Vocab

8th - 10th Grade

16 Qs

CSP Unit 2 - the Internet Review Part 1

CSP Unit 2 - the Internet Review Part 1

Assessment

Quiz

Computers

9th - 12th Grade

Hard

Created by

Mariana Souza

Used 8+ times

FREE Resource

17 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

IPv4 IP addresses are ___ bit binary numbers
2
8
32
128

2.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

IPv6 IP addresses are ___ bit hexadecimal numbers

2

8

32

128

3.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

TRUE or FALSE?

A packet traveling between two computers on the Internet may travel through many routers before arriving at it destination.

Media Image
Media Image

4.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

TRUE or FALSE?

UDP will resend a packet if the receiver sends a RESEND request indicating the packet failed to be delivered.

Media Image
Media Image

5.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

Which type of packet would be used if you were make an electronic money transfer online?

TCP/IP packets

UDP packets

DHCP packets

SMTP Packets

6.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

What is the purpose of Hypertext Transfer Protocol?

transfer website data

display text and images on a webpage

serve as web browsers

transfer electronic messages

7.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

A network of xbox consoles are connected for a live multiplayer game online. What switching mechanism is suitable for this scenario?

Circuit switching

Profile switching

Message switching

Packet switching

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?