PRINCIPLES OF ANIMATION

PRINCIPLES OF ANIMATION

11th - 12th Grade

12 Qs

quiz-placeholder

Similar activities

Produktif Animasi (1)

Produktif Animasi (1)

12th Grade

10 Qs

12 Principles of Animation Quiz Review

12 Principles of Animation Quiz Review

12th Grade

14 Qs

Animasi 2D & 3D

Animasi 2D & 3D

11th Grade

10 Qs

Hari 3 - Kuis Coding & Perkenalan AI

Hari 3 - Kuis Coding & Perkenalan AI

1st Grade - University

10 Qs

12 Principles of Animation

12 Principles of Animation

9th - 12th Grade

13 Qs

animasi_ptsgenap

animasi_ptsgenap

11th Grade

15 Qs

Animasi 2D - 11/08/2023

Animasi 2D - 11/08/2023

11th Grade

10 Qs

Year 10 IT - CN - Key Words

Year 10 IT - CN - Key Words

8th - 11th Grade

10 Qs

PRINCIPLES OF ANIMATION

PRINCIPLES OF ANIMATION

Assessment

Quiz

Computers, Instructional Technology

11th - 12th Grade

Medium

Created by

RUFINO MEDICO

Used 96+ times

FREE Resource

12 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle gives the illusion of weight and volume to a character as they move. This is done by expanding and compressing the character’s body.

Squash and Stretch

Anticipation

Staging

Straight Ahead and Pose to Pose

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

I s used to let the audience know that a major action is about to take place. To do this, animators will often work in a smaller action or two, right before the major action to signal that something is coming.

Staging

Straight Ahead and Pose to Pose

Anticipation

Squash and Stretch

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The principle that every pose or action that a character makes should convey a clear intention.It also applies to the movement and placing of the camera.

Straight Ahead and Pose to Pose

Anticipation

Squash and Stretch

Staging

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Refers to the techniques by which animation is crafted. It involves drawing the key poses that you’d like the character to take first and then filling in the transitional poses second. It's technique is more nuanced and involves an animator literally crafting one frame after another.

Staging

Straight Ahead and Pose to Pose

Anticipation

Squash and Stretch

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle argues that when a character is in action and stops, nothing stops all at once. So when a character is running and stops, their main body will stop, but the other parts of their body will keep moving for a bit after.

Follow Through and Overlapping Action

Slow-In and Slow-Out

Arc

Secondary Action

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Is another principle designed to add realism to the movement of characters. When characters are performing actions, animators will draw more frames at the start of the action, less frames in the middle, and more frames again at the end of the action to create this effect. (Kind of like a pendulum!)

Arc

Follow Through and Overlapping Action

Slow-In and Slow-Out

Secondary Action

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle suggests that almost all actions in life have a slightly circular motion. When a head turns or an arm moves, rarely will it thrust straight in and straight out. Often it will have a little curve to it.

Arc

Secondary Action

Slow-In and Slow-Out

Follow Through and Overlapping Action

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

By signing up, you agree to our Terms of Service & Privacy Policy

Already have an account?

Discover more resources for Computers