
GAD U4L2 - Game Prototype Production 2
Authored by Timothy Younts
Other
10th - 12th Grade
Used 19+ times

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17 questions
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1.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
What is this text an example of?
“Catch the Clown is a little action game. In this game, a clown moves around in a playing field. The goal of the player is to catch the clown by clicking with the mouse on him. If the player progresses through the game, the clown starts moving faster and it becomes more difficult to catch him. For each catch the score is raised and the goal is to get the highest possible score. Expected playing time is just a few minutes.”
Game treatment
Technical design document
Game level
Prototype
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Knowing how game consoles have advanced throughout history, what can one conclude?
PC game sales are down due to the advances in game consoles.
The Playstation 2 came out in 2003.
PC games sales will rise in price due to the advances in game consoles.
The Xbox came out in 2000.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Coming up with a new idea and expressing it orally or in a written format is:
Prototyping.
Conceptualization.
Evaluation.
Sketching.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Board games where one player completes all of his/her actions before other players do anything are called:
Capture games.
Card games.
Role-playing games.
Turn-based games.
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
A simple way to make sure the player does not feel overpowered by a game’s artificial intelligence in the prototyping phase is to:
Add a few random commands to make the computer feel more human in its actions by making mistakes.
Make use of the computer’s advantages of perfect math throughout the game.
Ignore the balance of damage over time to player health.
Always allow the AI to have superior skills to challenge the player.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Materials available for a project are an example of:
Brainstorming.
Planning.
Resources.
Variables.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What production component ensures that the end product will be playable and shippable?
Just-in-time production
Management
Prototyping
Quality control
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