This question has two parts. First, answer Part A. Then, answer Part B.
Part A. How does Passage 1 present ideas about video games in paragraphs 2-3?
AIR Practice (Video Games) - 2017 Test
Quiz
•
English
•
7th Grade
•
Hard
Sara Dempsey
Used 55+ times
FREE Resource
12 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This question has two parts. First, answer Part A. Then, answer Part B.
Part A. How does Passage 1 present ideas about video games in paragraphs 2-3?
order of events
order of importance
problem and solution
compare and contrast
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This question has two parts. You already answered Part A. Now, answer Part B.
Part B. How does this structure relate to the overall message of Passage 1?
It raises questions about how video games impact the brain.
It shows that people can play video games without damaging their health.
It proves that video game technology has changed significantly.
It shows that people are continuing to gain more knowledge about the effects of video games.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This question has two parts. First, answer Part A. Then, answer Part B.
Part A. What is the main claim of Passage 1?
Playing video games is not likely cause health problems in younger players.
Playing video games increases exhaustion and can cause sore muscles.
Playing video games on a limited basis is not a long-term health risk.
Playing video games leads to obesity and should be avoided.
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
This question has three parts. You already answered Part A. Now, answer Part B. Then, you will answer Part C.
"Some people play video games for too long. They hold their body in one position for hours. They perform the same movements over and over. This tension and repetition can strain body parts such as the neck, wrist, and elbow. The strain can cause pain. However, in many cases the pain doesn't last. It goes away if people stop playing video games so much." (paragraph 2).
Part B. Select one detail from paragraph 2 that supports the claim in Part A.
"Some people play video games for too long" (paragraph 2).
"They hold their body in one position for hours. They perform the same movements over and over" (paragraph 2).
"This tension and repetition can strain body parts such as the neck, wrist, and elbow. The strain can cause pain" (paragraph 2).
"However, in many cases the pain doesn't last. It goes away if people stop playing video games so much" (paragraph 2).
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
This question has three parts. You already answered Part A and Part B. Now, you will answer Part C.
"Video games have also been blamed for the rise in obesity. People may choose video games over physical activity. This problem can be avoided by making time for physical activity. Also, some video games can actually help people be more physically active. These games allow players to move their bodies to control the game" (paragraph 3).
Part C. Select one detail from paragraph 3 that supports the claim in Part A.
"Video games have also been blamed for the rise in obesity. People may choose video games over physical activity" (paragraph 3).
"This problem can be avoided by making time for physical activity" (paragraph 3).
"Also, some video games can actually help people be more physically active" (paragraph 3).
"These games allow players to move their bodies to control the game" (paragraph 3).
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do paragraphs 5-9 develop the ideas in Passage 2?
They give opinions about healthy behaviors.
They describe the result of current sleep research.
They state a claim about the effect of lack of sleep.
They introduce a health concern using a specific example.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This question has two parts. First, answer Part A. Then, answer Part B.
Part A. What can readers infer about the American Heart Association (AHA) based on Passage 3?
As new challenges emerge, the AHA has ceased its efforts to promote exercise among youth.
The AHA believes public interest in sports would increase if sports were more interesting.
The AHA is willing to try unexpected methods in order to encourage people to become more active.
Although excessive screen time can lead to health problems, the AHA fails to acknowledge this possibility.
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