Lego Robotics Quiz 7/8

Lego Robotics Quiz 7/8

6th - 8th Grade

20 Qs

quiz-placeholder

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Lego Robotics Quiz 7/8

Lego Robotics Quiz 7/8

Assessment

Quiz

Computers

6th - 8th Grade

Easy

Created by

Jennifer Chroniak

Used 57+ times

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20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Ports
Area for connecting sensors and/or motors to the NXT or EV3. Sensor ports are numbered 1-4 while motor ports are Lettered A-D.
The electronic component that controls the operation of the robot by the following instructions contained in the stored program.
A written note in the program that explains something about that portion of the program.
The general term for any command or group of commands in a program. In the Lego mindstorms software, this is one or more blocks.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

EV3 Brick
The general term for any command or group of commands in a program. In the Lego mindstorms software, this is one or more blocks.
A written note in the program that explains something about that portion of the program.
The electronic component that controls the operation of the robot by the following instructions contained in the stored program.
The basic unit of programming in Mindstorms (EV3 programming software). Blocks perform their operations in sequential order as they are placed in the program.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Comment
A block is the basic unit of programming in Mindstorms (EV3 programming software). Blocks perform their operations in sequential order as they are placed in the program.
The general term for any command or group of commands in a program. In the Lego mindstorms software, this is one or more blocks.
Area for connecting sensors and/or motors to the NXT or EV3. Sensor ports are numbered 1-4 while motor ports are Lettered A-D.
A written note in the program that explains something about that portion of the program.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Code
Area for connecting sensors and/or motors to the NXT or EV3. Sensor ports are numbered 1-4 while motor ports are Lettered A-D.
The electronic component that controls the operation of the robot by the following instructions contained in the stored program.
The general term for any command or group of commands in a program. In the Lego mindstorms software, this is one or more blocks.
Area for connecting sensors and/or motors to the NXT or EV3. Sensor ports are numbered 1-4 while motor ports are Lettered A-D.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Block
Area for connecting sensors and/or motors to the NXT or EV3. Sensor ports are numbered 1-4 while motor ports are Lettered A-D.
The general term for any command or group of commands in a program. In the Lego mindstorms software, this is one or more blocks.
A written note in the program that explains something about that portion of the program.
The basic unit of programming in Mindstorms (EV3 programming software). Blocks perform their operations in sequential order as they are placed in the program.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Robot
A written note in the program that explains something about that portion of the program.
Area for connecting sensors and/or motors to the NXT or EV3. Sensor ports are numbered 1-4 while motor ports are Lettered A-D.
A block is the basic unit of programming in Mindstorms (EV3 programming software). Blocks perform their operations in sequential order as they are placed in the program.
A machine that is able to interact and respond to its environment. Characterized by three central capabilities.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Sensor
A block is the basic unit of programming in Mindstorms (EV3 programming software). Blocks perform their operations in sequential order as they are placed in the program.
A device that detects some important physical quality or quantity about the surrounding environment, and conveys information to the robot in electric form.
The general term for any command or group of commands in a program. In the Lego mindstorms software, this is one or more blocks.
A written note in the program that explains something about that portion of the program.

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