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Game Mechanics

Authored by Tanya Sasser

Computers

University

Used 5+ times

Game Mechanics
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This player is experiencing

flow
naches
fiero
The Flynn Effect

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which is NOT one of the requirements for encouraging players to experience flow?

fun
clear goals
rigidly-defined rules
the potential for measured improvement

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When a player's skill is perfectly matched to the level of challenge, it is called

fiero
play
flow
easy fun

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

At it's most essential, a game is about

fun & conflict
narrative & interactivity
rules & play
a quantifiable outcome 

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which is NOT a necessary characteristic of a game

a quantifiable outcome
narrative
conflict
rules

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In a game, feedback is rewarding because it is

rapid
frequent
clear
all of these

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The two required elements of a window of enhanced engagement are

fun & collaboration
uncertainty & social interaction
progress bars & rewards
memory & confidence

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