What is a sprite in Game Lab?

Game Lab flashcards

Flashcard
•
Computers
•
6th Grade
•
Hard

Abby Charles
FREE Resource
Student preview

30 questions
Show all answers
1.
FLASHCARD QUESTION
Front
Back
A graphic character or object that can be controlled or animated.
Answer explanation
A sprite in Game Lab refers to a graphic character or object that can be controlled or animated, making it essential for creating interactive elements in games.
2.
FLASHCARD QUESTION
Front
What is the purpose of the draw() function in Game Lab?
Back
It continuously runs code inside it, allowing animations and interactions to happen.
Answer explanation
The draw() function in Game Lab continuously runs the code inside it, which is essential for creating animations and handling user interactions, making it a key component for dynamic gameplay.
3.
FLASHCARD QUESTION
Front
Which function checks if two sprites are touching? Options: isColliding(), isTouching(), checkCollision(), spriteTouch()
Back
isTouching()
Answer explanation
The function isTouching() is specifically designed to check if two sprites are touching each other. The other options do not serve this purpose, making isTouching() the correct choice.
4.
FLASHCARD QUESTION
Front
What do the x and y coordinates control in Game Lab?
Back
The position of sprites on the screen.
Answer explanation
The x and y coordinates determine where sprites are placed on the screen. Changing these values moves the sprites to different locations, making this the correct choice.
5.
FLASHCARD QUESTION
Front
What is keyDown("right") used for?
Back
It checks if the right arrow key is being pressed.
Answer explanation
keyDown("right") is used to check if the right arrow key is currently being pressed. This allows the program to respond to user input, making it essential for interactive applications.
6.
FLASHCARD QUESTION
Front
What is a variable?
Back
A container used to store data, such as a score or game state.
Answer explanation
A variable is a container used to store data, such as a score or game state. It allows programs to manage and manipulate information dynamically, unlike graphic characters, functions, or sound effects.
7.
FLASHCARD QUESTION
Front
True or False: Sprites are automatically drawn to the screen without needing to be placed in the draw() loop.
Back
TRUE
Answer explanation
TRUE: Sprites are designed to be automatically drawn to the screen in many game development frameworks, eliminating the need to manually place them in the draw() loop.
Create a free account and access millions of resources
Similar Resources on Quizizz
22 questions
Final Test Intro to CS SY 2024

Flashcard
•
6th Grade
23 questions
Scratch Revision

Flashcard
•
6th Grade
19 questions
Scratch Basics

Flashcard
•
6th Grade
19 questions
Scratch Basics

Flashcard
•
6th Grade
20 questions
Scratch Programming

Flashcard
•
KG
27 questions
7th Grade: Code.org Unit 3: Lessons 7, 8, 9

Flashcard
•
6th - 7th Grade
24 questions
Coding Fundamentals Semester Exam

Flashcard
•
6th - 8th Grade
26 questions
Code.org Course E Vocab

Flashcard
•
6th Grade
Popular Resources on Quizizz
15 questions
Multiplication Facts

Quiz
•
4th Grade
25 questions
SS Combined Advisory Quiz

Quiz
•
6th - 8th Grade
40 questions
Week 4 Student In Class Practice Set

Quiz
•
9th - 12th Grade
40 questions
SOL: ILE DNA Tech, Gen, Evol 2025

Quiz
•
9th - 12th Grade
20 questions
NC Universities (R2H)

Quiz
•
9th - 12th Grade
15 questions
June Review Quiz

Quiz
•
Professional Development
20 questions
Congruent and Similar Triangles

Quiz
•
8th Grade
25 questions
Triangle Inequalities

Quiz
•
10th - 12th Grade