
Week 4 TOU601 flashcards
Flashcard
•
Social Studies
•
University
•
Easy

Birgitta March
Used 1+ times
FREE Resource
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8 questions
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1.
FLASHCARD QUESTION
Front
Final phase of an economic progression according to Pine and Gilmore (1999)
Back
The experience economy, which has evolved through the stages of commodities, goods, and services economies. In this phase, emphasis is on staging experiences.
2.
FLASHCARD QUESTION
Front
Key difference between "delivering" versus "staging" in the context of functional versus experience-based products or services
Back
"Delivering" is related to the outcome of the service, while "staging" or experiences are linked to the whole process of consumption.
3.
FLASHCARD QUESTION
Front
Four dimensions of an experience according to Pine and Gilmore (1999)
Back
Education, escapism, aesthetics, and entertainment.
4.
FLASHCARD QUESTION
Front
Two axes along which Pine and Gilmore define the four dimensions of experience
Back
Customer participation: This varies between active and passive participation. Customer connection with the environment: This ranges from absorption to immersion.
5.
FLASHCARD QUESTION
Front
Five design principles for designing meaningful experiences as outlined in the Week 4 lecture
Back
- Theme the experience. - Harmonise impressions with positive cues. - Eliminate negative cues.
6.
FLASHCARD QUESTION
Front
Essential actions for tourism organizations to meet market needs
Back
To create and "stage" experiences that capture the essence of feeling, learning, being, and doing, adding value to experiences in demand.
7.
FLASHCARD QUESTION
Front
Four criticisms of the Experience Economy theory
Back
1. Impossible to script all visitor’s experiences. 2. Scripted experiences may be seen as inauthentic by the Creative Class. 3. Cost may not be vitally important and could conflict with other roles. 4. Exclusivity could be seen as unfair due to high prices.
8.
FLASHCARD QUESTION
Front
Definition and importance of co-creation in the experience economy
Back
Co-creation involves engaging customers in designing and delivering unique experiences. The interaction between the attraction and the visitor is key to value creation.
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