Unit 6.3 Flashcard

Unit 6.3 Flashcard

Assessment

Flashcard

Computers

9th Grade

Hard

Created by

Quizizz Content

FREE Resource

Student preview

quiz-placeholder

7 questions

Show all answers

1.

FLASHCARD QUESTION

Front

What is the main difference between primitive data types and objects in Unity?

Back

Primitive data types represent single pieces of data (like 5, true, false), while objects can store more complex data.

2.

FLASHCARD QUESTION

Front

Which of the following is true about a Vector3 object in Unity? It is used to represent the position of GameObjects in 3D space, It represents the position, direction, or scale in 3D space, It cannot be used to store velocity or movement data

Back

It is used to represent the position of GameObjects in 3D space

3.

FLASHCARD QUESTION

Front

In Unity, what does transform.position give us?

Back

The GameObject’s position in 3D space

4.

FLASHCARD QUESTION

Front

Which method would you use to check the distance between two GameObjects? Options: Vector3.MoveTowards(), Vector3.Distance(), Transform.LookAt(), Vector3.Normalize()

Back

Vector3.Distance()

5.

FLASHCARD QUESTION

Front

Which of the following would be an appropriate use case for the Transform.LookAt() method in a Unity game? Making a camera follow the player’s movements, Rotating an enemy character to face the player when they get too close, Changing the color of a GameObject when it’s clicked, Moving a character along a path

Back

Rotating an enemy character to face the player when they get too close

6.

FLASHCARD QUESTION

Front

What would happen if you use transform.position = new Vector3(x, y, z) in Unity?

Back

The GameObject will move to the specified coordinates in 3D space

7.

FLASHCARD QUESTION

Front

Write the code to create a Vector3 with x = 4, y = 10, and z = -2. Name the variable playerPosition.

Back

Vector3 playerPosition = new Vector3(4,10,-2);