Unity Basics

Unity Basics

Assessment

Flashcard

11th Grade

Hard

Created by

Quizizz Content

FREE Resource

Student preview

quiz-placeholder

9 questions

Show all answers

1.

FLASHCARD QUESTION

Front

Which window contains a list of all the game objects in your scene?

Back

hierarchy

2.

FLASHCARD QUESTION

Front

Visual Studio is a part of Unity and the only code editor we can use.

Back

False

3.

FLASHCARD QUESTION

Front

Based off of this picture what would change to show another car moving ahead? Options: The second car’s X location value is higher than the first car’s, The second car’s Z location value is higher than the first car’s, The second car’s Transform value is higher than the first car’s, The second car’s Y location value is higher than the first car’s.

Back

The second car’s Z location value is higher than the first car’s.

4.

FLASHCARD QUESTION

Front

How would we say this in words: private float horizontalInput;

Back

access modifier, data type, variable name

5.

FLASHCARD QUESTION

Front

Which variable would be visible in the Inspector? Options: turnSpeed, speed, speed and turnSpeed, horizontalInput

Back

speed

6.

FLASHCARD QUESTION

Front

What could be a value for the horizontalInput variable? horizontalInput = Input.GetAxis("Horizontal");

Back

.45

7.

FLASHCARD QUESTION

Front

Based on the the code; they will both move the object in the same direction.

Back

False

8.

FLASHCARD QUESTION

Front

Which of the following is the correct way to code in Unity?
Options: Private Float ForwardInput;, private float forwardInput;, private float forwardinput;, private float forwardInput

Back

private float forwardInput;

9.

FLASHCARD QUESTION

Front

Which comment describes the code in the image? Options: // Rotates around the Z axis based on up/down arrow keys, // Rotates in an upward direction based on left/right arrow keys, // Moves object up/down based on the the left/right arrow keys, // Rotates around the Y axis based on left/right arrow keys

Back

// Rotates around the Y axis based on left/right arrow keys