Section 312: onMouseMove

Flashcard
•
Mathematics
•
9th - 12th Grade
•
Hard
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1.
FLASHCARD QUESTION
Front
What is the purpose of the onMouseMove event in programming?
Back
The onMouseMove event is used to execute a function or code whenever the mouse pointer moves within a specified area, allowing for interactive applications.
2.
FLASHCARD QUESTION
Front
What does mouseX represent in a canvas?
Back
mouseX represents the horizontal position of the mouse pointer on the canvas, measured in pixels from the left edge.
3.
FLASHCARD QUESTION
Front
What does mouseY represent in a canvas?
Back
mouseY represents the vertical position of the mouse pointer on the canvas, measured in pixels from the top edge.
4.
FLASHCARD QUESTION
Front
If mouseX = 370, what is the result of the expression 400 - mouseX?
Back
30
5.
FLASHCARD QUESTION
Front
What happens to mouseX when you move the mouse to the right on the canvas?
Back
mouseX gets bigger.
6.
FLASHCARD QUESTION
Front
What happens to mouseY when you move the mouse down on the canvas?
Back
mouseY gets bigger.
7.
FLASHCARD QUESTION
Front
In the context of mouse movement, what does the term 'event handler' refer to?
Back
An event handler is a function that is executed in response to a specific event, such as mouse movement.
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