EXIT TICKET: Unity Review 2

EXIT TICKET: Unity Review 2

Assessment

Flashcard

Computers

9th - 12th Grade

Hard

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6 questions

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1.

FLASHCARD QUESTION

Front

What is the effect of lights on a Unity scene?

Back

They affect the visibility and color of objects in the scene.

Answer explanation

Lights in Unity affect the visibility and color of objects in the scene.

2.

FLASHCARD QUESTION

Front

What is the purpose of Prefabs in Unity?

Back

To store and reuse GameObjects with components

Answer explanation

Prefabs in Unity are used to store and reuse GameObjects with components, making it easier to create and manage game objects in the scene. They allow for efficient and consistent creation of game objects, saving time and effort during development.

3.

FLASHCARD QUESTION

Front

Which of the following components is attached to every GameObject? Rigidbody, Renderer, Position, Transform

Back

Transform

Answer explanation

The correct component attached to every GameObject is the Transform component, which defines the position, rotation, and scale of the GameObject in the scene.

4.

FLASHCARD QUESTION

Front

Which window renders the cameras in your game, representing what the player sees when playing the game? Options: Game, Player, Scene, Animation

Back

Game

Answer explanation

The correct window that renders the cameras in your game, representing what the player sees when playing the game, is the 'Game' window.

5.

FLASHCARD QUESTION

Front

Which of the following is a container of components that could be used to represent a character, prop, or any other object in a scene? Prefab, Asset, Transform, GameObject

Back

Prefab

Answer explanation

A Prefab is a container of components that could be used to represent a character, prop, or any other object in a scene, making it the correct choice in this context.

6.

FLASHCARD QUESTION

Front

The game is running, and the character is currently playing the Run animation state and increases the speed to 1.5. The user then presses the jump button and the JumpIsPressed parameter becomes true. Which animation state will be played on the following frame?

Back

Run