12 Principles of Animation Pt 1

12 Principles of Animation Pt 1

Assessment

Flashcard

Other

9th - 12th Grade

Hard

Created by

Quizizz Content

FREE Resource

Student preview

quiz-placeholder

5 questions

Show all answers

1.

FLASHCARD QUESTION

Front

This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. Examples are a pitcher's wind-up or a golfers' back swing.

Back

Anticipation

2.

FLASHCARD QUESTION

Front

Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting.

Back

Appeal

3.

FLASHCARD QUESTION

Front

Most actions follow a half circular path. This is especially true of the human figure and the action of animals. It gives animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.

Back

Arcs

4.

FLASHCARD QUESTION

Front

This principle describes an action that remains true to reality, just presenting it in a wilder, more EXTREME form.

Back

Exaggeration

5.

FLASHCARD QUESTION

Front

The action that follows the main action; actions do not stop at the same time.

Back

Follow Through and Overlap