Game-Based Learning

Game-Based Learning

Assessment

Flashcard

Created by

Reymhart Portunova

Education

12th Grade

Hard

Student preview

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12 questions

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1.

FLASHCARD

Front

What is game-based learning (GBL)?

Back

Game-based learning (GBL) integrates games into educational settings, enhancing engagement and motivation among students.

2.

FLASHCARD

Front

What are the benefits of game-based learning?

Back

Increases student engagement and participation; promotes critical thinking and problem-solving skills.

3.

FLASHCARD

Front

How do games enhance learning?

Back

Games provide immediate feedback, allow for experimentation and risk-taking, and facilitate mastery through repetition.

4.

FLASHCARD

Front

What types of games are used in education?

Back

Digital games (e.g., simulations, educational apps), board games, card games, role-playing games (RPGs), and interactive storytelling.

5.

FLASHCARD

Front

What are some examples of game-based learning tools?

Back

Quizizz, blooket, Nearpod's Time to Climb, Kahoot! for quizzes and assessments; Minecraft: Education Edition for creativity; simulations for real-world applications.

6.

FLASHCARD

Front

How can games be integrated into the curriculum?

Back

Align games with learning outcomes, use games as supplementary tools, and balance traditional and game-based methods.

7.

FLASHCARD

Front

What challenges are associated with game-based learning?

Back

Time constraints for game implementation, resistance from traditional teaching methods, and balancing fun with educational value.

8.

FLASHCARD

Front

How can assessment be conducted in game-based learning?

Back

Using game data for insights, innovative assessment methods (e.g., game scores, reflections), and the importance of formative assessments during gameplay.

9.

FLASHCARD

Front

What role does technology play in game-based learning?

Back

Technology facilitates games and provides online tools and platforms for educators.

10.

FLASHCARD

Front

What is the importance of creating a game-based learning environment?

Back

Fostering a supportive and collaborative atmosphere, encouraging teamwork and communication, and developing empathy and understanding.

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